
Traveller-digest     Tuesday, October 26 1999     Volume 1999 : Number 1258



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Balaclava/Samar Anniversary
RE: NICE deckplans
RE: Cardboard Heroes & Glenn Grant
Re: TML Members as resources
Re: Traveller-digest V1999 #1255
RE: Anyone seen the Betty?
RE: NICE deckplans
Re: TML Members as resources
RE: I-WAR (independence war): Traveller??
Quake ship deckplans
RE: I-WAR (independence war): Traveller??
Re: Space Opera?
Re: Space Opera?
Re: Space Opera?
SEC: UNCLASSIFIED TML Roster - Translating skill levels
Re: Battle Dress pressure toleration Was: Freezing in the Aleutians
Re: I-WAR (independence war): Traveller?? 
Re: Cardboard Heroes & Glenn Grant 
Re: TML Members as resources

----------------------------------------------------------------------

Date: Mon, 25 Oct 1999 21:12:12 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: Balaclava/Samar Anniversary

Black ICE wrote:
> 
> FYI:
> 
> Today is the anniversary of two battles of a small force resolutely
> attacking a superior foe:  the 145th anniversary of the Charge of the
> Light Brigade at Balaclava, and the 55th anniversary of the Battle off
> Samar, during the Battles of Leyte Gulf.
> 
> See the following links:
> 
> http://pw1.netcom.com/~bart/light_bde.html (Tennyson's _Charge of the
> Light Brigade)
> 
> http://www.escortcarriers.org/bosamar/home.html (Battle off Samar)

ObTrav (occurred to me after I posted the original):

MEMO TO:  All Imperial Navy Units

SUBJECT:  Elite Solomani Naval Units

1.  All Imperial Naval commanders are advised that extreme caution must
be used in the event that they find themselves engaging the following
Solomani vessels:

  DD JOHNSTON
  DD HOEL
  DD HEERMANN
  DE SAMUEL B. ROBERTS

2.  Imperial Naval Intelligence (INI) has determined that the
above-named ships have been manned with crews indoctrinated with the
heroic tradition of their Terran (United States' Navy) World War II
wet-navy namesakes.

3.  INI estimates that the crews of these vessels, if engaged, will
fight with such skill and tenacity as to be equivalent to normal
cruisers.


- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Mon, 25 Oct 1999 19:55:56 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: NICE deckplans

Nice idea, though it'd have to wait awhile :)

Jesse



> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Walter G.
> Smith
> Sent: Sunday, October 24, 1999 8:50 PM
> To: 'TML'
> Subject: re: NICE deckplans
> 
> 
> Jesse DeGraff wrote:
> >>>>>>>>
> Cruising through the deckplans webring today at work, I found the 
> following
> link.  I'd never heard anything about it on the TML, and was quite
> flabbergasted by the deckplans.  OUTSTANDING job Phil!!!!!
> 
http://www.btinternet.com/~salvo/traveller/deckplans/
>>>>>>>>
Hopeful translation: "Hey Phil, nice deckplans. Mind if I do I detailed,
beautiful exterior view of it?"

I can hope, can't I?  :-)

I'm glad people are finding interesting things on the deckplans ring.

Walt Smith
Ringmaster, Traveller Deckplans Webring
http://users.hartwick.edu/~smithw/deckring.htm

------------------------------

Date: Mon, 25 Oct 1999 19:58:02 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Cardboard Heroes & Glenn Grant

Yup, just like that :D  Cardboard heroes was just like that in concept,
though I haven't actually SEEN them myself.

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Glenn Grant
> Sent: Sunday, October 24, 1999 9:22 PM
> To: traveller@lists.imagiconline.com;
> traveller-digest@lists.imagiconline.com
> Subject: Re: Cardboard Heroes & Glenn Grant
>
>
> Jesse and Keven conspired thusly...
>
> >> > I hereby nominate Glenn Grant to draw some NEW pictures for a new
> >> > set of Traveller Cardboard Heroes!  Who's with me?
> >
> >As to the 2nd comment, *DEFINITELY*.  If he leaves the room,
> he's *elected*.
> ><grin>
>
> Yikes, I leave the room for a few minutes and I become a *thread*.
>
> Actually, for the past several weeks I've been bogged down with a stupid
> megaproject for my PHB (Pointy-Haired Boss), and the TML digests have been
> piling up. I've just managed to plough through more than 50 and am finally
> caught up.
>
> Thanks for the kind words, guys.  I've never actually *seen* Carboard
> Heroes, but I've heard good things about 'em.  Actually, for my Trav game
> (still in development) I was thinking about making up some of those chits
> with silhouettes of Trav characters on them, like you used to get with
> Snapshot or AHL.  I take it Cardboard Heroes were larger?
>
> Best,
>
> + GMG +
>
>                          Glenn Grant
>                         neo@total.net
> "A scholar is just a library's way of making another library"
>                        --Daniel Dennet
>
>
>

------------------------------

Date: Mon, 25 Oct 1999 19:44:00
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: TML Members as resources

At 01:42 AM 10/26/1999 +0100, you wrote:

>Well, as an Atheist and Archaeologist, I would guess that it's in Exodus

Exodus 20, to be precise. 

>Exodus can't be more than a dozen pages of the Old
>Testament, so you'd have a pretty good chance of hitting it if you looked at
>the Book/Chapter headings at the top of the page when flicking through for
>it.

37 pages in my New American Edition.

- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Mon, 25 Oct 1999 19:45:34
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Traveller-digest V1999 #1255

At 08:42 PM 10/25/1999 -0400, you wrote:
>>> Ship's Boat - 1
>
>>Must be the only person on the list who can bost the above skill :-)
>
>It is only at TTL-8, so it's not really much use :).  I can't fly
>anything with thruster plates or antigrav.  TTL-8 spacecraft are very
>hard to fly -- most astronauts would have ship's boat at level five or
>so.

I've often daydreamed about being a Shuttle pilot, and sending Craig email
from orbit.. 'add Ship's Boat-1 to my character sheet!'
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Mon, 25 Oct 1999 20:08:41 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Anyone seen the Betty?

Whoops!  Sorry!  I shoulda' known that myself :)

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of SD Mooney
> Sent: Sunday, October 24, 1999 11:28 PM
> To: traveller@lists.imagiconline.com
> Subject: RE: Anyone seen the Betty?
> 
> 
> "Jesse DeGraff" <fenris@slip.net> writes:
> 
> >Somewhere around here I've got a copy of an English pub called SciFi &
> >Fantasy modeller that had an issue with the Betty in it.
> 
> I had to parse that twice. When you said pub, I thought of beer.
> 
> Dom
> 
> ----------Dom Mooney---dom@cybergoths.u-net.com------------
>                        MiB - Marines in Battledress
>    "Protecting the Imperium from the Scum of the Galaxy"
> Rob Prior's Mac software @ http://www.bits.org.uk/ 
> 
> 
> 

------------------------------

Date: Mon, 25 Oct 1999 20:10:20 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: NICE deckplans

Hee hee.  Yeah, a "small" amount of spare time is required (something about
selling your souls, right Trav3D guys?)  :)

Jesse





> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Phil
> Kitching
> Sent: Monday, October 25, 1999 10:15 AM
> To: traveller@lists.imagiconline.com
> Subject: re: NICE deckplans
>
>
> At 23:49 24/10/1999 -0400, you wrote:
> >Jesse DeGraff wrote:
> >>>>>>>>>
> >Cruising through the deckplans webring today at work, I found
> the following
> >link.  I'd never heard anything about it on the TML, and was quite
> >flabbergasted by the deckplans.  OUTSTANDING job Phil!!!!!
> >
> >http://www.btinternet.com/~salvo/traveller/deckplans/
> >>>>>>>>>
> >Hopeful translation: "Hey Phil, nice deckplans. Mind if I do I detailed,
> >beautiful exterior view of it?"
> >
> >I can hope, can't I?  :-)
> >
> >I'm glad people are finding interesting things on the deckplans ring.
> >
> >Walt Smith
>
> I'd like that translation - it would make the ship suitable form that
> starship showcase thing launched on downport some months ago.
>
> I did consider doing the deckplans myself but had colder feet than those
> guys posted to the Aleutians. My last attempt at 3D modelling got as far
> as a table...flat top, leg at each corner. Then I rotated it - any
> association between the legs and top was just an optical illusion.
>
> I assume that the only solution to learning 3-D modelling involves the
> loss ofa couple of months sleep.
>
> Phil Kitching
> --
>   http://www.btinternet.com/~salvo/
>   Postmark Design Bureau, Emerging Technologies Division.
>  "Microwaving half-baked ideas from across the Galaxy"
>

------------------------------

Date: Mon, 25 Oct 1999 23:11:14 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: TML Members as resources

- ----- Original Message -----
From: Douglas E. Berry <gridlore@pop.mindspring.com>
> >Exodus can't be more than a dozen pages of the Old
> >Testament, so you'd have a pretty good chance of hitting it if you looked
at
> >the Book/Chapter headings at the top of the page when flicking through
for
> >it.
>
> 37 pages in my New American Edition.

54 in Scofield, but well annotated :-)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The TRAVELLER Domain
http://www.downport.com
Colin Michael, WebDev

------------------------------

Date: Mon, 25 Oct 1999 20:18:09 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: I-WAR (independence war): Traveller??

[Ears seriously perking at the Lightwave modelling reference, let alone
I-War, which is COOL!]

I had /some/ play time into the game, about mission 8 or so, back when the
game came out.  GREAT game, story, graphics, etc.  Best space one yet.  And
I was just reading TODAY (talk about coincidence, eh?) about the deluxe
version of the game releasing here in the states (you can play and Indie for
18 missions).

I'll have to go back to the website tomorrow and look around for those files
you're talking about.  If you CAN substitute your own ship geometry, I smell
a new project in the works!!!!!!!!!

Best,
Jesse
p.s.  DAMN I love this list!




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Volker
> Greimann
> Sent: Monday, October 25, 1999 8:50 AM
> To: traveller@lists.imagiconline.com
> Subject: I-WAR (independence war): Traveller??
>
>
> My brother is an avid I-War fan and has just told me of a project among
> I-War fans:
> In I-War the ship configs, design, models, and mission scripts,
> etc can all
> be changed using a tool
> from the official homepage. Now they are building a Babylon 5 version of
> the game with their own designs and missions. The ship models use
> lightwave
> designs, so i thought why not create a Traveller version as well, maybe
> make the player a scout on an exploration mission, a naval cruiser on a
> border patrol, a trader, a pirate, etc.
> Now i dont know much about the scripting and design, but maybe someone on
> the list does...
>
> I think it would be great to have a Traveller Space Combat Simulator....
> Volker
> ---------------------------------------------------------------------
> Volker A. Greimann --- http://www.greimann.de --- volker@greimann.de
>
>

------------------------------

Date: Mon, 25 Oct 1999 20:19:42 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: Quake ship deckplans

Some months back we were talking about the AHL for Half-Life....

>:D

Jesse





> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Steve Lieb
> Sent: Monday, October 25, 1999 11:30 AM
> To: 'traveller@lists.imagiconline.com'
> Subject: RE: Traveller-digest V1999 #1256
>
>
> > >>>>>>>>>
> > >Cruising through the deckplans webring today at work, I found the
> > following
> > >link.  I'd never heard anything about it on the TML, and was quite
> > >flabbergasted by the deckplans.  OUTSTANDING job Phil!!!!!
> > >
> > >http://www.btinternet.com/~salvo/traveller/deckplans/
> > >>>>>>>>>
> > >Hopeful translation: "Hey Phil, nice deckplans. Mind if I do I
> detailed,
> > >beautiful exterior view of it?"
> > >
> >
> > I'd like that translation - it would make the ship suitable form that
> > starship showcase thing launched on downport some months ago.
> >
> > I did consider doing the deckplans myself but had colder feet than those
> > guys posted to the Aleutians. My last attempt at 3D modelling got as far
> > as a table...flat top, leg at each corner. Then I rotated it - any
> > association between the legs and top was just an optical illusion.
> >
> 	[Steve replied]  To delurk for a moment:  FWIW I imported the plans
> for the Scout into the quake2 engine (more as a learning exercise as
> anything), so you could walk around inside it and see what it's
> like.  It's
> interesting - I realized immediately that the centrally-located
> floor irises
> (just outside of the engine room) are horribly arranged - talk about a
> congested passage!  It really gives you a feel for how cramped
> the thing is.
>
> 	If anyone has other plans that don't involve a lot of curves and
> would like to see them in firsthand view, I'd be happy to take a shot at
> them.  Email me seperately.
>
>
>
>

------------------------------

Date: Mon, 25 Oct 1999 20:26:05 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: I-WAR (independence war): Traveller??

Not if the models can be done in Lightwave as suggested.  If so, it's gravy
for me dude.  The geometry detail doesn't have be nearly what it does for my
SJG work, you just have to do the textures a little differently (a bit more
painting detail than you'd actually use for film, SJG, etc.

Jesse


> It is doable and not beyond the reach of the programmers on this list. The
> toughest part is the models
>
> >
> > I think it would be great to have a Traveller Space Combat Simulator....
> > Volker
> > ---------------------------------------------------------------------
> > Volker A. Greimann --- http://www.greimann.de --- volker@greimann.de
> >
>
>

------------------------------

Date: Mon, 25 Oct 1999 15:49:12 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Space Opera?

In mail you write:

>> In mail you write:
>> 
>  
>> You really *need* to track down copies of the Skylark Series:
>> 
>> "The Skylark of Space"
>> "Skylark Three"
>> "Skylark of Valeron"
>> "Skylark DuQuesne"
>> 
>> All by E.E. "Doc" Smith.
>> 
>> The escalating power levels are fun. And the series has *the* single
>> most interesting villian ever concieved. Dr. Marc C. DuQuesne. He's
>> amoral, but charming. He keeps his word, but to the letter. He's smart
>> enough to realize when revenge is a waste of time. And he's willing to
>> work alongside the good guys if there's a danger to humanity. 
>
> Oh, yeah! One of my favorites from a mis-spent youth reading 
> every sci-fi book I could get my hands on.  I am convinced that
> Dr Marc C. Duquesne is the inspiration behind Julian May's
> tragic villian/hero Marc Remilliard (The Pliocene Exile series,
> the Galactic Milieu trilogy). The personalities are too similar,
> and they're both French-Canadians with the first name Marc.
>
> Trade-offs: Remilliard is a Paramount Grandmaster Metapsychic,
> Duquesne has the DQ. Heh.

The Skylark of Valeron *or* the DQ would be great for scaring the
living <bleep> out of characters.

Though their sizes were never given, we know they contain thousand
kilometer (diameter? Radius?) "setting circles" for the main 6th order
projector. And that these were apparently intact after attacks that
peeled off tens of miles of hull and armor.

My guess is that they have a UPP of 300???-Z. 

And thus they put the Death Star in its place. These aren't going to be
mistaken for a small *moon*. Try a small *planet*. 

"Captain, the 4th planet is moving to intercept us."
"What's their ETA <pause> did you say the *planet* is moving?!!"

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 25 Oct 1999 15:57:49 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Space Opera?

In mail you write:

>>A very *strange* movies titled "The
>>Stuff". I won't spoil it, I'll just say "go out and rent it!"
>
> I saw that one too.  Almost as bad as "The Sword and the space Ark",
> "Forbidden Zone" and "Samurai Pizza Cats"..:)

But wouldn't it be fun having the party conducting business on a planet
with "The Stuff" doing it's thing in the background? Even more fun if
you can get them to try you-know-what.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 25 Oct 1999 15:59:36 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Space Opera?

In mail you write:

>>From: shadow@krypton.rain.com (Leonard Erickson)
>>Subject: Re: Space Opera?
> ...
>>*that* was an unexpected treat. A very *strange* movies titled "The
>>Stuff". I won't spoil it, I'll just say "go out and rent it!"
>
>   IIRC, this involves ice cream?

Well, it could be ice cream, could be frozen yogurt, all we know for
sure is that it's white, and semi-solid. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Tue, 26 Oct 1999 11:57:15 +1000
From: "Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au>
Subject: SEC: UNCLASSIFIED TML Roster - Translating skill levels

Jesse DeGraff writes:
>How should one figure out their ratings?

We're all winging it.  I figure:
level 0: basic familiarity (basic first aid)
level 1: above minimum skill (first reponder)
level 2: experienced (EMT)
level 3: more experienced (doctor)
level 4: expert (specialist)
level 5: top of the field
Peez


Here be my take. . . .

			RL/Fiction examples
level 0: Adept		Undergoing training 
level 1: Proficient	Completed (successfully) training
level 2: Skilled		Been in job for several years
level 3: Very Skilled	Can serve as an instructor*
level 4: Expert		Need no explanation
level 5: Mastery		Top of field; Jackie Chan's, Barishnakov's
(me bad speller), Han Solo's (piloting), Leonard . . .

Admittedly it's kinda a rip off FASA's mechanics of the late 80's, early
90's, but it serves well. Of course for those with exceptional stats being
tacked onto their skill that can only improve (Han probably having a dex in
Trav of E/F combined with his piloting skill of 5 or so can fly through an
asteroid field that has an average survival probability of in in 3k . . .) 

*	I noticed that many USAF pilots generally return after one or two
years after completing training to serve as instructors. But given the time,
effort, money and exhaustive testing this seems to be completely feasible. 

Er . . . that's my 0.02 Creds (Impies, Sols etc.)

Michael 

------------------------------

Date: Tue, 26 Oct 1999 17:52:52 +1300
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz>
Subject: Re: Battle Dress pressure toleration Was: Freezing in the Aleutians

From:           	"Mark Seemann" <dko3835@vip.cybercity.dk>
Date sent:      	Mon, 25 Oct 1999 21:14:55 +0200

> FWIW, The MegaTraveller Journal #1 lists Battle Dresses as being able to
> withstand pressures up to 600-1000 ATM (depending on the specific model),
> which does seem kind of reasonable to me.

Uhmm, thats 6,000 to 10,000 meters. IIRC thats way deeper than most of the
world's oceans. I'd suggest a range more along the lines of 60 to 100 atm
(which gives 600 to 1,000 meters at T-norm).
 
> One of my players scuba-dives, and he's told me a lot about diving. In their
> normal suits, they often dive to 60-70 meters (IIRC), which means 7-8 ATM.
> That's pretty safe, but greater depths are possible in just an ordinary wet-suit,
> if caution is exercised.

From memory the maximum depth for diving is around 200 meters???


Andrew etc
Homepage http://users.netaccess.co.nz/amv/
Traveller http://www.downport.com/amv/
 "What do you expect from a species who's females are
 always in heat" Ko of the Ilui clan on Humans and honour

------------------------------

Date: Tue, 26 Oct 1999 01:16:29 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: I-WAR (independence war): Traveller?? 

> [Ears seriously perking at the Lightwave modelling reference, let alone
> I-War, which is COOL!]
> 
> I had /some/ play time into the game, about mission 8 or so, back when the
> game came out.  GREAT game, story, graphics, etc.  Best space one yet.  And
> I was just reading TODAY (talk about coincidence, eh?) about the deluxe
> version of the game releasing here in the states (you can play and Indie for
> 18 missions).
> 
> I'll have to go back to the website tomorrow and look around for those files
> you're talking about.  If you CAN substitute your own ship geometry, I smell
> a new project in the works!!!!!!!!!

Where's the I-War webpage at?

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Tue, 26 Oct 1999 01:45:54 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Cardboard Heroes & Glenn Grant 

> Jesse and Keven conspired thusly...
> 
> >> > I hereby nominate Glenn Grant to draw some NEW pictures for a new
> >> > set of Traveller Cardboard Heroes!  Who's with me?
> >
> >As to the 2nd comment, *DEFINITELY*.  If he leaves the room, he's *elected*.
> ><grin>
> 
> Yikes, I leave the room for a few minutes and I become a *thread*.

It's been known to happen.  <grin>  Especially 'he who should not be named'.

> Actually, for the past several weeks I've been bogged down with a stupid
> megaproject for my PHB (Pointy-Haired Boss), and the TML digests have been
> piling up. I've just managed to plough through more than 50 and am finally
> caught up.

A suggestion.  *DON'T* shoot the PHB.  15 to life is a big price to pay for 1 
minute of fun.
 
> Thanks for the kind words, guys.  I've never actually *seen* Carboard
> Heroes, but I've heard good things about 'em.  Actually, for my Trav game
> (still in development) I was thinking about making up some of those chits
> with silhouettes of Trav characters on them, like you used to get with
> Snapshot or AHL.  I take it Cardboard Heroes were larger?

They were basically miniatures sized.  25mm, IIRC.  Been awhile since I've seen some IRL.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Tue, 26 Oct 1999 02:07:15 -0400
From: Glenn Grant <neo@total.net>
Subject: Re: TML Members as resources

Ian Ferguson <ian@vax2.concordia.ca> sez,
>Jesse DeGraff writes:
>>How should one figure out their ratings?
>
>	We're all winging it.  I figure:
>		level 0: basic familiarity (basic first aid)
>		level 1: above minimum skill (first reponder)
>		level 2: experienced (EMT)
>		level 3: more experienced (doctor)
>		level 4: expert (specialist)
>		level 5: top of the field

Hmm.  This depends on the rules set you're using.  I certainly didn't mean
to rate myself at the "top of the field" as either a writer or artist.  I
used the "rate yourself" system in the draft T5 chargen chapter (sort of).
Since I was using T4/T5 rules, I assumed much higher "professional" skill
levels. In T5, "Entertainers" (writers, artists, musicians, dancers, etc)
are considered famously brilliant at around level 9.

Best,

 +GMG+

   ------------------------Glenn Grant------------------------
                         <neo@total.net>
      "I don't want to achieve immortality through my work.
        I want to achieve it by not dying." -- Woody Allen

------------------------------

End of Traveller-digest V1999 #1258
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address to the "subscribe" command; for example, to subscribe
"local-traveller":

subscribe traveller-digest local-traveller@your.domain.net

A non-digest (direct mail) version of this list is also available; to
subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".

Multi-Player Games Network http://www.mpgn.com
